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/ Opening

A meeting is not productive because people attended

The meeting earns its cost only when live interaction produces a result that asynchronous communication could not.

THE CALENDAR TRAP

Recurring is not required.

Status, habit, and anxiety create meetings that consume time without changing anything.

TODAY'S GOAL

Design for a decision.

Match the format, attendees, agenda, facilitation, and follow-through to a specific outcome.

TAKEAWAYA good meeting has a purpose that requires live interaction and a result that is clear when the time ends.
/ Cancel or Repair

Match the communication format to the job

Many meetings should be canceled, shortened, moved async, or redesigned.

ASYNC UPDATE

Inform

Facts, progress, status, reference material, and routine reporting.

WORKING SESSION

Create

Collaborative problem-solving, development, critique, or planning.

DECISION MEETING

Choose

Trade-offs, approval, escalation, and commitment from decision-makers.

RELATIONSHIP / DIAGNOSTIC

Understand

Trust, ambiguity, conflict, sensitive context, or signals that need live interpretation.

TAKEAWAYUse meetings for interaction, judgment, conflict, and commitment; use asynchronous communication for information that does not need live discussion.
/ The Meeting Contract

Participants should know the purpose before they accept

A usable invitation defines what preparation and authority the meeting requires.

PURPOSE

Why live?

The reason this interaction must happen together.

OUTCOME

What changes?

Decision, work product, alignment, or resolved issue.

ATTENDEES

Who is required?

Decision-makers, contributors, experts, owners—not spectators.

PRE-READ

What before?

Facts, options, analysis, and questions reviewed in advance.

AGENDA

How will time work?

Sequence, timeboxes, decision point, and close.

TAKEAWAYA meeting invitation should state the live purpose, expected result, required people, preparation, and decision point.
/ 15-Minute Decision Meeting

Spend the time on trade-offs—not on rediscovering the context

A short structure forces preparation and makes the commitment visible.

0–2 MINFRAMEDecision, objective, constraints, and decision owner.
2–7 MINCOMPAREOptions, evidence, trade-offs, and strongest concerns.
7–12 MINRESOLVEClarify disagreement, identify conditions, and choose.
12–15 MINCOMMITDecision, owner, actions, deadlines, and communication.
TAKEAWAYA decision meeting should spend little time presenting context and most of its time resolving the choice and commitment.
/ Facilitation Controls

The facilitator owns the process—not every opinion

Control should create participation and decision clarity, not dominance.

START

Name the outcome

Repeat the decision and time available.

SEPARATE

Facts from opinions

Clarify evidence, assumptions, preferences, and constraints.

TIMEBOX

Protect the decision

Stop one issue from consuming the full meeting.

INCLUDE

Surface the room

Invite expertise, dissent, and the people who have not spoken.

CLOSE

State the result

Decision, unresolved point, owner, action, and deadline.

TAKEAWAYFacilitation is the discipline of keeping the purpose, participation, trade-offs, and final commitment visible.
/ Live Challenge

Run a 15-minute decision meeting

The team is scored on clarity, control, participation, and follow-through.

DECISION

Select one of three campaign directions for a fixed launch.

CONSTRAINTS

Limited production budget; legal concern on option B; sales strongly prefers option C; research favors option A.

ROLES

Decision owner, facilitator, strategy, creative, media, legal, sales.

1State the decision and criteria.
2Compare options without re-presenting everything.
3Surface dissent and resolve the key trade-off.
4Call the decision or name the precise blocker.
5Capture action, owner, deadline, and communication.
TAKEAWAYThe meeting is successful when the decision status and next actions are clearer—not when everyone spoke for the same amount of time.
/ Meeting Scorecard

Evaluate the design and result—not the energy in the room

A lively conversation can still fail if it produces no decision or ownership.

DIMENSIONPASS QUESTIONFAIL SIGNALREPAIR
ClarityDid everyone know the outcome required?Different people solved different problemsRestate decision and criteria
ControlDid time follow the decision?One topic consumed the roomTimebox and park
ParticipationWas the necessary expertise heard?Authority or confidence replaced evidenceInvite named roles
Follow-throughAre decision, owner, and deadline recorded?Everyone leaves with a different storyRead back the close
TAKEAWAYMeeting quality is measured by the clarity and durability of the result, not by how collaborative the conversation felt.
/ Close

No purpose, no decision, no meeting

Use live time only when the work requires interaction—and make the result survive the room.

PURPOSEWhy must this be live?
DECISIONWhat must change?
OWNERWho carries it?
RECORDWhat survives afterward?
TAKEAWAYA meeting produces value when the right people use live interaction to make a decision and leave with documented ownership and action.
LESSON 45

Meetings That Produce Decisions

Choose the presentation view. Audience shows only the teaching slides. Facilitator adds timing, scripts, prompts, answer guidance and watch-outs.

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